Call pocket (not shot) - Open after the break - Ball in hand on fouls and scratches
Slop counts - Must hit lowest ball first - First to make 9ball wins - Ball in hand on all fouls
A game that's not listed
Call Pocket - Must hit lowest ball first - First to make the 10ball wins - Ball in hand on all fouls
Rack four stripes, four solids, and the 8-Ball in a diamond shape and play by the same rules as #8ball. The only difference is that there are fewer balls on the table making it a faster game
Carom is racked and played like #8ball but after the break you must drive your own ball off of the cue ball and into a pocket. Your stick hits your own ball first!
Play with all 15 balls - Breaker chooses a pocket by the foot of the table (opponent gets the other) - Whoever makes 8 balls in their pocket first, wins
Play with all 15 balls - Shoot any called ball into a called pocket - Rerack with a missing head ball once down to one ball - Shooter continues till they miss
Play with seven balls racked in a circle - Rotation game (like #9ball) - Non-breaker chooses a long side of the table - You win when the 7-ball goes into a pocket on your side of the table
Play with any nine balls racked in a diamond - Shoot any ball in any order - Call ball and pocket - Banks only - First to make five balls wins - You lose a ball on fouls
Classic game of snooker played on a gigantic table with tiny rounded pockets
Lag winner chooses game type or first break
Rack all 15 balls, everything made on break spots, breaker gets BIH to start, shoot in order, one point for 1-10, two points for 11-15